Hi ! Ok the plugin is published in the repo (with a nice icon for the occasion ;) ) ! Champagne !
*@Denis* I wanted to say that if you need a hand on implementing things in the API, > I can help. Although I am by far not the most advanced programmer around, I > am truly interested by your development. And I'm somehow in charge of the > map tools ;) *Help on the API is more than welcome ! (I'm too much of a newbie in C++ to do any serious work).* *I'd say the C and D improvements suggested in the readme are the easiest and could be a good point to start.* *The E improvement (an UI improvement rather than API improvement) would be welcome also (and be appreciated beyond the scope of this plugin).* *I'm not sure if the A use useful, but it should be easy to implement and may be useful to other plugins.* *B would probably require more work (refactoring every single map tool, unless we integrate the snapping hack as a default implementation, which I think is a very bad idea).* *I'd say before doing something like this, it could be a nice idea to think about the point I made in my last post about a more rigid base class for mapTools.* Do you have a build environment? If so, while in the feature freeze period, > we could work on a different branch. *Yes, so testing another branch is no problem.* By the way, was that a paid development or personal initiative? *It is a personal initiative (i'm of course open to post-work sponsoring ;) ).* Cheers, Olivier
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