Can it performs fast enough to display hundred millions points or
billions at once ? Does it leverage a quadtree approach ?
Le 2014-01-29 12:55, A Huarte a écrit :
yes, it can be implemented on renderer level (Martin Dobias propose
it) or on featureiterator level similar to current simplification
classes for line and polygons
I think it is pending for a test of performance
Best Regards
Alvaro
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