A couple of thoughts from a non-dev looking inwards:

> Sorry I do not agree here: we had many cases of fixes breaking other stuff
Would not something like Unit Tests help ameliorate that? That's what they're 
designed for isn't it? I realise the state of QGIS' unit test infrastructure 
isn't optimal currently, but I thought I saw a project to fix get funding 
recently.

> : what is blocking for an user is not relevant for another. I have customers 
> and friends that cannot upgrade to various versions for very specific bugs.

Then why not fix the bugs and require them to be backported? I know that seems 
flippant, but is there a reason that backporting by the submitter/committer 
can't be required for any bugfix submitted? If a bugfix breaks other stuff, 
then either the bugfix should be regressed or the breakage fixed with another 
fix.

Neither of these suggestions would require any outlay from the QGIS core fund, 
though they may increase the cost of any individual feature/bugfix. I believe 
GeoServer does both of these and has a healthy 30-day release schedule 
consisting of up to 3 branches despite having considerably fewer resources than 
QGIS.

Just my 2p.
Cheers,
Jonathan

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Paolo Cavallini
Sent: Monday, November 10, 2014 9:59 AM
To: [email protected]
Subject: Re: [Qgis-developer] Stability (2.8 LTS) vs development (3.0), a 
proposed way forward

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Il 10/11/2014 10:56, Nathan Woodrow ha scritto:

> IMO we don't need "resources" to do bug fixing.  The dev that does the
> bug fix in master can do it in the 2.x branch for that stable release
> if

Sorry I do not agree here: we had many cases of fixes breaking other stuff, so 
backporting should be done with great care, and lots of extra work; that's why 
I believe that without significant resources we are not going to solve the 
problem satisfactorily.

All the best.
- --
Paolo Cavallini - www.faunalia.eu
QGIS & PostGIS courses: http://www.faunalia.eu/training.html
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