Hi Radim,
> Yes, it is now intended for two reasons. First, it could be confusing > for user if some maps were missing from input list. Second is > technical, to get list of layers in vector map may be time consuming, > the info must be read from the map (which was not the case with < 2.11 > where only layers in canvas were listed). > > All vector maps are listed in map input widget, but only the types > specified by typemask will be offered for selection (if there are more > than one) under the input widget. If selected vector does not contain > any layer of specified type, a warning dialog opens when module is > run. > > Right, I think it's ok this way! > > Another question, I would like to include v.to.3d in QGIS-GRASS. To do > that, > > I separated it in three different modules: v.to.3d.fixed (fixed height > for > > 3D vector features), v.to.3d.attr (attribute column used for height) and > > v.to.2d (reverse transformation). Do you think this can be merged now, > > during feature freeze, since it is nothing that can corrupt anything, or > > should I make a pull request now and you check and merge after the end of > > feature freeze? > > In general it is new feature, but in this little amount, I think that > it can be accepted, it cannot break anything, if default.qgm is a > valid xml. In any case, test well before you create pull request and > after it gets merged. > > I've tested in several ways, and I think it works: https://github.com/qgis/QGIS/pull/2393 Thanks again Radim! Pedro > Radim >
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