Oups sorry, I should have checked before. Centralizerd ressource is here https://github.com/qgis/QGIS-Resources/tree/master/collections
2017-01-03 11:48 GMT+01:00 Régis Haubourg <[email protected]>: > Yep, qgis ressource sharing + a blog post (I have a bunch of them to write > on many topics) is the way to go . > About ressource sharing, do we have a centralized repo somewhere. I don't > want to create one for only a few styles.. > > > 2017-01-03 11:40 GMT+01:00 kimaidou <[email protected]>: > >> Hi all >> >> This is indeed awesome ! >> Régis, you really should pass this kind of snippet to a broad audience >> (if you have time, of course). I do not know if the new QGIS sharing tool >> is the right target, or a quick blog post ? >> >> Cheers, >> Michaël >> >> 2017-01-03 11:31 GMT+01:00 Régis Haubourg <[email protected]>: >> >>> >>> >>> 2017-01-03 5:44 GMT+01:00 Nyall Dawson <[email protected]>: >>> >>>> >>>> >>>> I'd say the preferred solution would be a 3d viewer using the Qt 3d >>>> framework (http://doc.qt.io/qt-5/qt3d-examples.html). Then it could be >>>> built in as core functionality instead of as a python plugin (or >>>> relying on a js framework). We'd gain lots of benefits to this >>>> approach, including: >>>> - could be used with a multi-canvas view, with a mix of 2d/3d views >>>> - could potentially reuse existing symbology as surface materials >>>> - could do nifty things like embedding an interactive 3d view in a >>>> composer >>>> - could potentially replace the globe plugin >>> >>> >>> Yes I forgot to mention Qt3D. That would be good to know if someone has >>> already played with it. >>> >>> >>> >>>> So something like: >>>> z(point_n($geometry,@geometry_point_num)) >>> >>> >>> Thanks for the pointer, That works with that expression on a Marker Line >>> easily to draw vertical edges. See the screenshot here >>> http://imgur.com/RPtOjMg >>> >>> >>> >>>> >>> >>> Throw that inside some type of data defined override and you can style >>>> a geometry's nodes based on their z value. >>>> >>>> A geometry generator using segments_to_lines and geometry_n can style >>>> a geometries segments based on their z/m values too. >>>> >>> >>> Wow I just realized that you can combine a geometry generator inside a >>> marker line. Win!!! >>> >>> I used that expression, creating a line for each marker with a y >>> translation using z value: >>> >>> make_line( translate(point_n( $geometry, @geometry_point_num ), 0 , >>> -z(point_n($geometry,@geometry_point_num)) ), translate( point_n( >>> $geometry, @geometry_point_num +1 ), 0 , >>> -z(point_n($geometry,@geometry_point_num+1)) >>> ) ) >>> >>> See http://imgur.com/TlCN7zf >>> >>> >>> and a video just to underline the immediate feedback when editing :) >>> >>> https://youtu.be/o_lAeKJhRkg >>> >>> >>> >>> Thanks again Nyall, QGIS always allows a lot more than we think. So >>> great.... >>> >>> >>> _______________________________________________ >>> Qgis-developer mailing list >>> [email protected] >>> List info: http://lists.osgeo.org/mailman/listinfo/qgis-developer >>> Unsubscribe: http://lists.osgeo.org/mailman/listinfo/qgis-developer >>> >> >> >
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