On 3 March 2017 at 08:11, G. Allegri <[email protected]> wrote: > It would be great to have some coding efforts for 3D stuff in QGIS. It's a > deep and wide topic but it would bring QGIS to the next level ;) > > Recently I've been working with Blender 3D (and OSM data), and I was > reflecting how would be great to have a 3D canvas with front/left/rigth/etc. > views to manage vertex coordinates... and one day, maybe, meshes and > volumes, etc.
See... I don't think it would be *that* difficult now that we've got Qt3D available. One really nice thing we'd gain is that (with very recent qt versions) you can use qpainter to create materials for the 3d surfaces. This should mean we could re-use existing symbology between 2d and 3d views. And *hopefully* tileable styles like line pattern fills/marker fills/etc would work fine. My wishlist: - multi 3d views inside the main canvas window - embed a 3d view inside a composer Nyall > > giovanni > > Il 2 mar 2017 22:43, "Nyall Dawson" <[email protected]> ha scritto: > > On 3 March 2017 at 07:26, Tim Sutton <[email protected]> wrote: > >> * Building on the work form Matthias Kuhn and Sandro Mani to improve and >> mainstream the QGIS Globe 3D plugin > > I'd change this to: "Investigate porting globe to the new Qt3D > framework and integrating with core QGIS as a 3D geometry viewer". I > think that's the path forward here! > > Nyall > _______________________________________________ > Qgis-developer mailing list > [email protected] > List info: https://lists.osgeo.org/mailman/listinfo/qgis-developer > Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-developer > > _______________________________________________ Qgis-developer mailing list [email protected] List info: https://lists.osgeo.org/mailman/listinfo/qgis-developer Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-developer
