Hi all, As you may be aware, I've been working on rebuilding the backend of Processing in c++ and refining how it operates.
As part of this I'd like to clear up the list of existing algorithms and also refine how they behave. This list of "QGIS" algorithms has grown organically during the 2.x cycle, and there's now numerous oddities in the selection of available algorithms and their options. I'll raise discussion about each change I want to make separately so that each can be discussed on its own merits. First up, the "polygon from layer extent" algorithm. I'd like to: 1. drop the option "calculate extent for each feature separately.". It's not obvious (based on the name of the algorithm) that this option is present in the algorithm, and accordingly very unlikely that users will discover it here. It's also redundant - there's a dedicated "bounding boxes" algorithm which does this in a much more efficient manner. I think we can safely drop this option and leave this algorithm as a single function "create a feature for the layer's extent" only algorithm. 2. rename the algorithm to "Layer extent" or "layer bounds". It's simpler, and easier to understand what it does. Plus, the algorithm doesn't really create just a polygon, it creates a new layer with a feature with the layer's bounding box. Thoughts? Nyall _______________________________________________ QGIS-Developer mailing list [email protected] List info: https://lists.osgeo.org/mailman/listinfo/qgis-developer Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-developer
