My bad Martin, I thought 3d renderer was on. Now I can see the cube
correctly.

For the zoom limit, I can understand the rationale, but it should be at
least configurable.
In this case we have a cube with a unit face and this will probably hit the
current limit, but in case of man made artifacts (buildings, etc.) these
tiny dimensions will happen frequently....

giovanni

2017-12-20 11:38 GMT+01:00 Martin Dobias <[email protected]>:

> Hi Giovanni!
>
> On Wed, Dec 20, 2017 at 11:06 AM, G. Allegri <[email protected]> wrote:
> > I've just updated to the latest nightly build from osgeo4w on my Dell
> XPS13
> > with Windows 10 Home Edition.
> > The result is:
> >
> >  - flat geometry inside 3d view
> >  - cannot zoom more then what can be seen in the following image
> >
> > https://photos.app.goo.gl/NjiE12dN7ajY4ASr1
>
> There is an intentional zoom limit to protect users from zooming in
> too much and getting strange rendering results. We could probably
> extend it a bit more if needed.
>
> For the flat geometry, have you enabled 3D renderer for the layer? (in
> vector layer properties or in layer styling panel) If not, the layer
> will be only rendered as a texture (together with other layers) on the
> terrain.
>
> Cheers
> Martin
>
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