My bad Martin, I thought 3d renderer was on. Now I can see the cube correctly.
For the zoom limit, I can understand the rationale, but it should be at least configurable. In this case we have a cube with a unit face and this will probably hit the current limit, but in case of man made artifacts (buildings, etc.) these tiny dimensions will happen frequently.... giovanni 2017-12-20 11:38 GMT+01:00 Martin Dobias <[email protected]>: > Hi Giovanni! > > On Wed, Dec 20, 2017 at 11:06 AM, G. Allegri <[email protected]> wrote: > > I've just updated to the latest nightly build from osgeo4w on my Dell > XPS13 > > with Windows 10 Home Edition. > > The result is: > > > > - flat geometry inside 3d view > > - cannot zoom more then what can be seen in the following image > > > > https://photos.app.goo.gl/NjiE12dN7ajY4ASr1 > > There is an intentional zoom limit to protect users from zooming in > too much and getting strange rendering results. We could probably > extend it a bit more if needed. > > For the flat geometry, have you enabled 3D renderer for the layer? (in > vector layer properties or in layer styling panel) If not, the layer > will be only rendered as a texture (together with other layers) on the > terrain. > > Cheers > Martin >
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