Starting from b6c2de48 scrips are just usuall Processing algorithms:
normal or feature-based.
Testing and feedback are welcome.

2018-01-29 12:44 GMT+02:00 G. Allegri <gioha...@gmail.com>:
> Rephrasing what I wrote before, what about dropping ScriptAlgorithm and make
> ScriptAlgorithmProvider simply provide its algorithms from the special
> scripts folder?
>
> giovanni
>
>
>
> 2018-01-29 10:51 GMT+01:00 G. Allegri <gioha...@gmail.com>:
>>
>> Hi Anita,
>> that's exactly what I also was thinking about. What about dropping scripts
>> in favour of "on the fly"  QgsProcessingAlgorithms?
>> A single, unified, way of defining them, without the special parameters
>> syntax of scripts...
>>
>> Giovanni
>>
>> 2018-01-29 9:55 GMT+01:00 Anita Graser <anitagra...@gmx.at>:
>>>
>>> I've decided to go the algorithm provider plugin route for my scripts:
>>> https://anitagraser.com/2018/01/28/porting-processing-scripts-to-qgis3/
>>>
>>> But I'm also thinking of my students whom I want to show how to write
>>> tools for QGIS. For many of them, it's their first contact with Python, so
>>> starting a provider plugin is well out of their comfort zone. On the other
>>> hand, the scripts are not very pythonic. Many beginners already had issues
>>> with the QGIS2 version of scripts. I think, they would have an easier time
>>> if they would only have to implement a QgsProcessingAlgorithm with the rest
>>> of the provider plugin complexity hidden from their sight. If that's
>>> possible.
>>>
>>> Regards,
>>> Anita
>>>
>>>
>>>
>>>
>>> On Sat, Jan 27, 2018 at 4:48 PM, G. Allegri <gioha...@gmail.com> wrote:
>>>>
>>>> I know Alexander. The point was processing scripts and their future...
>>>>
>>>> giovanni
>>>>
>>>> Il 27 gen 2018 4:29 PM, "Alexander Bruy" <alexander.b...@gmail.com> ha
>>>> scritto:
>>>>>
>>>>> It is possible to write algorithms using same approach as in core. Just
>>>>> create
>>>>> "provider plugin" and that's it. This functionality was here almost
>>>>> from the very
>>>>> beginning of the Processing.
>>>>>
>>>>> 2018-01-27 17:08 GMT+02:00 G. Allegri <gioha...@gmail.com>:
>>>>> > Honestly I think script syntax wasn't that bad. At least it was quite
>>>>> > easy
>>>>> > for a set of power users, as I could verift during my past courses.
>>>>> > Anyway I agree with the rationale: having a unified, pythonic way, to
>>>>> > write
>>>>> > both algorithms and scripts... well, might be the case to ultimately
>>>>> > drop
>>>>> > scripts?
>>>>> >
>>>>> > Whatever the choice, we should make users aware of the current
>>>>> > unclear
>>>>> > situation, that things are being discussed and still evolving. This
>>>>> > will
>>>>> > prevent confusion and maybe encourage participation.
>>>>> >
>>>>> > How could this discussion be brought forward? My first question would
>>>>> > be: do
>>>>> > we still need scripts?
>>>>> >
>>>>> > In any case thanks to Nyall and the others for the great work! ;)
>>>>> >
>>>>> > Giovanni
>>>>> >
>>>>> >
>>>>> > Il 27 gen 2018 12:15 PM, "Paolo Cavallini" <cavall...@faunalia.it> ha
>>>>> > scritto:
>>>>> >>
>>>>> >> Il 27/01/2018 00:39, Nyall Dawson ha scritto:
>>>>> >>
>>>>> >> > It's not too late to improve this for 3.x. Why don't we get the
>>>>> >> > daily
>>>>> >> > Python users and experts involved here and come up with a more
>>>>> >> > Python-like approach to processing scripts?
>>>>> >>
>>>>> >> IMHO this is worth a wider announcement and call for help, if
>>>>> >> possible
>>>>> >> with some kickoff instructions.
>>>>> >> All the best.
>>>>> >>
>>>>> >> --
>>>>> >> Paolo Cavallini - www.faunalia.eu
>>>>> >> QGIS & PostGIS courses: http://www.faunalia.eu/training.html
>>>>> >> https://www.google.com/trends/explore?date=all&geo=IT&q=qgis,arcgis
>>>>> >> _______________________________________________
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>>>>> >
>>>>> > _______________________________________________
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>>>>>
>>>>>
>>>>> --
>>>>> Alexander Bruy
>>>>
>>>>
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>>>
>>
>



-- 
Alexander Bruy
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