Hi thanks for your comment
Whilst aware of issues with 3.x I have migrated most of my projects to
it as it seems to be stable enough for everyday work. I am considering
installing the development build onto one of my computers.
I also migrated all the shapefiles to geopackage as this appears to be
stable enough for production work as well. Since there have been
problems lately using shapefiles over a SMB network we hope the
Geopackage database works more stably over a network.
So far so good - just aware we don't seem to be having much conversation
on the redmine site lately :):):)
On 07/07/18 19:17, Andreas Neumann wrote:
Hi Patrick,
QGIS 3.x has major changes under the hood:
- Change from qt4 to qt5
- QGIS internal API changes
- Change from Python 2 to Python 3
- Completely rewritten: QGIS server, Print composer/layouts, Processing
- All Python plugins have to be changed and adopted to the above
listed changes
With so many changes it is only expected that new issues and problems
arise with the introduction of QGIS 3. That's why QGIS 3 is named
"early adopter release". On the other hand the devs, and also
co-funded by QGIS.ORG, invested a lot of time in fixing issues. And
maybe you have noticed that QGIS 3.2 doesn't have this label any more.
Version 3.4 is planned as an LT release. 3.4 is scheduled for end of
October. See
https://qgis.org/en/site/getinvolved/development/roadmap.html#release-schedule
So with 3.4 we expect to be on a stable, at least as good (but most
likely much better) than 2.18, which is our previous LT release. If
you are cautious and need to rely on stable versions, I recommend
rolling out 3.4 after one or two bug fix releases, so maybe at the end
of year 2018.
However, I personally used version 3.x for quite a long time and I am
quite happy with it. Also note, that you can always install and use
QGIS 2.x and 3.x in parallel.
---------------
As to your other question: "when do you expect to have made major
inroads into the bugs backlog":
This is a hard question. The bug queue will never be empty and always
contain open issues. On the other hand, there are also issues in the
queue that are hard or impossible to reproduce and the bug reporter
did not provide enough information to fix the issues.
The QGIS.ORG project is investing a five-figure Euro investment
(usually 15-40k €) for each release to pay a few core developers to
fix the most pressing issues. We do realize that this is not enough,
but it is the best we can do with the limited funds. To help improve
the situation, we encourage users of QGIS to do either of the following:
- help improve the quality of bug reports (really, it can help a lot
if bug reporters do an effort to describe the issues well enough to
reproduce, including data and a project file
- become a sponsor (see
https://www.qgis.org/en/site/getinvolved/governance/sponsorship/sponsorship.html#qgis-sponsorship-program
and
https://www.qgis.org/en/site/about/sponsorship.html#sponsors-and-donors
for our list of current sponsors, ideally with an annual renewal
commitment
- become a one-time donor
- establish a support contract with a company, preferable with a
company that has core QGIS commiters. See
https://www.qgis.org/en/site/forusers/commercial_support.html#core-contributors
- with such a contract you can prioritize
- hire a developers to specifically fix the issues you have (or if you
have the skills, you can fix issues yourself)
Or any combination of the above. If a large enough number of users
supports us in one or more of the above ways, I am sure we can keep
QGIS in a good shape for many years to come.
It is the users who decide about the fate of QGIS. If the users stop
to support QGIS, QGIS will die. If enough users will support QGIS, it
will thrive, as I think it did in the past couple years.
Hope this information helps,
Greetings from Andreas
(QGIS PSC member)
Am 07.07.2018 um 06:20 schrieb Patrick Dunford:
Can someone please explain to me why Qgis 3.0 banner is named "early
adopter release"
In other words what stage of development is Qgis 3.0 expected to be
at in terms of user experience.
As a related question how many bugs do you expect to fix for each
release and at what point do you expect to have made major inroads
into the bugs backlog.
Thanks
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