On Mon, Jul 30, 2018 at 11:37 AM, Nyall Dawson <[email protected]> wrote: > > I'd say vertical scale should be universal and apply to all z coordinates. > > To me the scale is a viewport dependent setting, which is highly > dependent on the map extent and angle to get a "good" scale. So I > think it should be that tweaking just that single setting should > universally change the vertical exaggeration, with no extra data work > required.
Yeah that would be the simple solution, at the same time, if someone chooses 2x vertical terrain scale, this would also mean that: - 3D buildings appear with double height, looking unnatural - points rendered as spheres (or other models) would get weird shape - lines rendered as 3D pipes (not supported currently) would get ellipsoidal if they are not vertical My initial thoughts were that the vertical scale is merely a feature to exaggerate terrain features if the terrain is relatively flat, keeping other data in the scale intact... Cheers Martin _______________________________________________ QGIS-Developer mailing list [email protected] List info: https://lists.osgeo.org/mailman/listinfo/qgis-developer Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-developer
