Hi Axel, If you really want to test your plugin in macOS, you can sign up to one of the cloud based services, which offers you remote access to a macOS desktop. We use https://www.macincloud.com/ for QGIS macOS builds and their customer service is very good.
Regards Saber On Wed, 6 Feb 2019 at 14:02, Alexandre Neto <senhor.n...@gmail.com> wrote: > Hi, > > I don't think that the supported platforms of a plugin should be a > limitation for publishing it in the QGIS repository. If it's useful for a > high number of users, why not? > > To me the only important thing to do, is to inform the users of any OS > restriction, so that people don't waste time trying to make the plugin work > in a non supported platform. > > I wonder how many of the published plugins have been tested to confirm > that they work both on windows, Linux and Mac. > > Best regards, > > Alexandre Neto > A qua, 6/02/2019, 13:35, Tom Chadwin <tom.chad...@nnpa.org.uk> escreveu: > >> Matthias Kuhn 🌍 wrote >> > If it's a single-purpose use-case specific plugin which is >> > intended to be run inside a specific organization / scenario, then I >> > don't see the benefit of investing a lot of effort into something that >> > will never be used. >> >> By "effort", do you mean the work to make it cross-platform? If so, yes, >> but >> in the case you describe, there is also no argument that the plugin should >> go in the official repo. >> >> This is a specific, but not uncommon, case, if I understand correctly. The >> QGIS plugin is a kind of middleware between QGIS and another tool which is >> not cross-platform. At work we have multiple users with another such >> plugin. >> >> In these cases, I guess it's a judgement call: are there enough potential >> users out there who would benefit from the extra visibility of having this >> plugin in the QGIS official repo? Or is the plugin so closely tied to the >> third-party application that it is more appropriate that that other app >> should host it, either on their own compatible plugin repo, or as a zip >> (bearing in mind that installing a plugin from a zip is massively easier >> than it used to be)? >> >> At the end of the day, all other factors being taken into account, >> excluding >> a plugin because it only works on Windows runs the risk of the project >> appearing to be unfriendly towards Windows. As a Windows user myself, I'm >> afraid that attitude is sometimes (often?) apparent among QGIS devs, as it >> obviously is in the broader open-source dev community. >> >> Cross-platform is a QGIS killer strength. But let's not make it a dogma. >> >> Thanks (and apologies if this went a tad OT) >> >> Tom >> >> >> >> ----- >> Buy Pie Spy: Adventures in British pastry 2010-11 on Amazon >> -- >> Sent from: >> http://osgeo-org.1560.x6.nabble.com/QGIS-Developer-f4099106.html >> _______________________________________________ >> QGIS-Developer mailing list >> QGIS-Developer@lists.osgeo.org >> List info: https://lists.osgeo.org/mailman/listinfo/qgis-developer >> Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-developer > > -- > Alexandre Neto > --------------------- > @AlexNetoGeo > http://sigsemgrilhetas.wordpress.com > http://gisunchained.wordpress.com > _______________________________________________ > QGIS-Developer mailing list > QGIS-Developer@lists.osgeo.org > List info: https://lists.osgeo.org/mailman/listinfo/qgis-developer > Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-developer -- Saber Razmjooei www.lutraconsulting.co.uk +44 (0)7568 129733
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