Hello,

the issue is not with the performance drawing the raster, it is with the system only being able to have a certain number of file based rasters loaded in a project before it will crash.

On 22/11/19 11:08 AM, Alexandre Neto wrote:
AFAIK,

WMST creates pyramids in cache as needed, hence it may do a better balance between disk usage and performance. You can control the number of pyramid layers you create and the compression format of it to save some space. But having raster files with 4000x4000 pixels with no pyramids will make a full read of the raster file to show even only a bit of it... That will make QGIS performance really poor.

Thereºs this blog post from 2010 that does some comparison between several formats and their sizes and performances. It's in portuguese, but I think you can find ways of translating it.


https://blog.viasig.com/2010/01/mosaicos-de-imagens-em-mapserver-com-gdal/

Hope it helps

Alexandre Neto

On Thu, Nov 21, 2019 at 2:05 PM Patrick Dunford <enzedrailm...@gmail.com <mailto:enzedrailm...@gmail.com>> wrote:

    Building pyramids gobbles up heaps of disk space. I tried pyramids
    on 157 MB layer, which created an extra file 1.6 GiB.

    I can't see the WMTS building lots of temporary file pyramids
    using up disk

    On 18/11/19 10:50 PM, Alexandre Neto wrote:
    Hi Patrick,

    Sorry for asking, did you create pyramids (overlays) for your
    raster "tiles"?

    See more information about pyramids on QGIS official documentation:

    
https://docs.qgis.org/3.4/en/docs/user_manual/working_with_raster/raster_properties.html#pyramids-properties

    To create pyramids on many files, it's probably better to use
    GDAL directly to process all files in a folder:

    https://gdal.org/programs/gdaladdo.html

    My feeling is that the WMS service is doing that for you, and
    that's the reason why it works well with a service.

    Alexandre Neto
    QGIS Support
    www.qcooperative.net <http://www.qcooperative.net>

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