Hi,
This is my report for this week:
- Tasks done:
- Finished converting Qt3D shadow mapping tutorial code to pure
C++ (github
repository <https://github.com/NEDJIMAbelgacem/Qt3D-shadow-maps-CPP>).
- Implemented the custom frame graph for a post processing effect
with a shader for QGIS (which will eventually be for shadows).
- Test post processing pass with some kernels from wikipedia (kernels
wikipedia page
<https://en.wikipedia.org/wiki/Kernel_(image_processing)>).
- Screenshots:
- Shadow rendering using Qt3D C++ only
<https://i.imgur.com/lTK4PTy.png>
- edge detection kernel running as post processing render pass in QGIS
<https://i.imgur.com/UwaqIt3.png>
- Tasks to be done:
- Finish the shadow rendering in QGIS 3D view.
- Experiment with some techniques to improve or parametrize the
shadows quality.
- Make a pull request to the QGIS repository.
- Blocking issues: None
Any suggestion or feedback is always welcome.
Best wishes,
--
Belgacem Nedjima
4th year computer science and engineering student.
https://github.com/NEDJIMAbelgacem
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