Le jeudi 12 février 2026 à 23:34 +0100, Even Rouault via QGIS-Developer a écrit : > Hi, > > > > High level 3D engines are certainly something to consider as well, > > and I have evaluated a couple of them. Overall my impression was > > that those are generally massive pieces of software with lots of > > new dependencies, that are generally not built for being embedded > > in existing applications. (e.g. Godot, O3DE) I would be happy to > > hear any recommendations for higher level 3D engines that would be > > easy to embed! > > > > Not necessarily a recommendation, but there's also Ogre3D > (https://www.ogre3d.org/). In a project in a previous life (~15 years > ago) we used it for flight preview. If I remember well, there was no > terrain tile loader shipped with the engine, but we plugged one. We > didn't have lots of objects, a few OBJs, so not sure how that would > behave with big models. At the time we used it through a GTK > integration, but there's apparently a Qt > one:https://ogrecave.github.io/ogre/api/latest/class_ogre_bites_1_1_a > pplication_context_qt.html > > Even >
Hi, may I suggest having a look at Kiware's VTK ? It's C++ with JS/WASM ports, been for 3 decades, not tied to the Qt Company but used with Qt-enabled softwares covering GIS/point cloud/volumetric usecases. _______________________________________________ QGIS-Developer mailing list [email protected] List info: https://lists.osgeo.org/mailman/listinfo/qgis-developer Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-developer
