Tim, I think that it would we great to have updated and specific-platform versions of "Writing C++ Plugins" [1] and possibly "How to debug QGIS Plugins" [2].
The plugin system is a great workhorse of Qgis. But, many users prefer to code with Python rather then C++ not only for it's easiness but also because it's deployment don't cause as many headaches as C++ :) We know that python is very good for certain things, but cannot be an alternative to C++ (see ftools performances), so providing a clear and straightforward coding/compiling/building framework for C++ plugins could have a very good impact on Qgis enhancements and performances... have a good day! giovanni [1] http://www.qgis.org/wiki/Writing_C%2B%2B_Plugins [2] http://www.qgis.org/wiki/How_to_debug_QGIS_Plugins 2009/10/22 Paolo Cavallini <cavall...@faunalia.it>: > > On Thu, 22 Oct 2009 00:58:00 +0200, Tim Sutton <li...@linfiniti.com> wrote: > >> The counter side to the 'FOSS developers expect users to be compiling >> geeks' debate is that users always want things at no effort and now :-) > > Tim: agreed fully. Too often we have requests from users, too rarely we > have help. > Please, users, note that there is a huge amount of work and brain behind > QGIS: consider helping the project, e.g. translating manuals and > interfaces, hiring a developer for bugfixing and new features, or donating > to the project. > All the best. > -- > http://faunalia.it/pc > _______________________________________________ > Qgis-user mailing list > Qgis-user@lists.osgeo.org > http://lists.osgeo.org/mailman/listinfo/qgis-user > _______________________________________________ Qgis-user mailing list Qgis-user@lists.osgeo.org http://lists.osgeo.org/mailman/listinfo/qgis-user