Hi Tim,

Having images in the tips is useful - but it also opens questions:

How do with deal with screenshots of parts of the UI that are done in a certain language? Would we only show the english UI, or would we have multiple images for multiple languages?

Andreas

On Wed, 2 Mar 2011 11:59:10 +0200, Tim Sutton wrote:
Hi

Going back to the original message, I added the tip with included
image (adapted a little). See

http://img6.imagebanana.com/img/sbt1n9mj/image03.jpeg

Thanks - keep those tips coming!

Regards

Tim

On Wed, Mar 2, 2011 at 11:16 AM, Martin Dobias <[email protected]> wrote:
On Wed, Mar 2, 2011 at 9:56 AM, Tim Sutton <[email protected]> wrote:
Hi Martin

On Wed, Mar 2, 2011 at 10:48 AM, Martin Dobias <[email protected]> wrote:
On Wed, Mar 2, 2011 at 12:25 AM, Alister Hood
<[email protected]> wrote:
But I think symbol levels should probably be enabled by
default, in which case this tip wouldn't be necessary :)

Rendering with symbol levels is more costly, so -1 for me to enable it
by default.


I remember debating this with you at Wroclaw. Is it more costly also in situations where symbols are simple and have 1 layer each only? In
the case of multilayer symbols I would say 99% of the time I want
symbol levels on. I do quite a lot of training and the symbol levels
is something that a) new users struggle to comprehend and b) gets
forgotten as a detail after the training and then people come back to me asking why their maps look funny. I think from a user friendliness point of view, there would be a lot gained by enabling it by default
(performance issues notwithstanding). Maybe we should add it as
another item in our endless options panel (which I will reorganise in
Lisbon)?

Hi Tim

yes, it's more costly also for symbols with just one symbol layer. The idea is that the features in current view are loaded into memory first
(with a reference to symbol that will be used) and then rendered. So
there is some memory overhead and some cpu overhead (unsure about the
total amount). The case with just one symbol layer could be probably
optimized to some degree.

I am not sure what to do here. The concept of symbol level is quite
advanced and becomes more complex when drawing things like highway
crossing (I still haven't found time to write a blog post explaining
how that could be done). Maybe another topic for upcoming hackfest?
:-)

Martin




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