I usually prefer to set the tolerance at 15 pixels not " the snapping tolerance to 0.001 meter for both vertex and segments and digitized at at 1:1000 scale" (it looks to me too little tolerance) Give it a try (I am working with Lisboa in win 7 32 and 64)
Gerardo Jiménez Delgado Instituto de Investigaciones Antropológicas Universidad Nacional Autónoma de México Ciudad Universitaria s/n Coyoacan 04510 Mexico City Mexico 56 22 95 16 > Date: Tue, 19 Mar 2013 15:34:34 -0700 > From: [email protected] > To: [email protected] > Subject: Re: [Qgis-user] Polygon digitalization > > Hi Marco > > I had not tried for a while and just followed the discussion and activity > regarding this issue. > Tonight I tried again both on QGIS 1.8 and 1.9 through OSGeo4w on Windows 7 > (64 bit). > I updated QGIS-dev (to Code revision 32de07d) before testing and can still > recreate the behavior, regardless if "Enable topological editing" is > activated or not. I also activated "Enable snapping on intersection", set > the snapping tolerance to 0.001 meter for both vertex and segments and > digitized at at 1:1000 scale. Not successfull for 1.8 and 1.9-Master. I have > to admit that I created rather artificial polygons for testing, but land > cover and vegetation can have quite complex forms as well... > When I tested I had only one layer in the project, the one I was editing... > > I can try on Ubuntu tomorrow... > > Best regards > Stefan > > > > -- > View this message in context: > http://osgeo-org.1560.n6.nabble.com/Polygon-digitalization-tp5040680p5041490.html > Sent from the Quantum GIS - User mailing list archive at Nabble.com. > _______________________________________________ > Qgis-user mailing list > [email protected] > http://lists.osgeo.org/mailman/listinfo/qgis-user
_______________________________________________ Qgis-user mailing list [email protected] http://lists.osgeo.org/mailman/listinfo/qgis-user
