Has anyone used the new system sprites from C68? This would be using it in the window definition which was originally a pointer to a sprite file.

I have tried it by defining 2 bytes such as:
unsigned short test_sprite = 0x0008; [ byte 0 = 0x00 for a system sprite
0x08 for the sprite number ]


and then doing a pointer to its address from the proper loose item field:
&test_sprite,


If I point to one of the normal sprites (with byte 0 = 0x01) I get the expected sprite. But when I do the above all I get is a red 'X' sprite, no matter what sprite number I use.

Any ideas? If someone has used the new system sprites, could you supply sample code and instructions?

Thanks,
jim

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