I have tried it by defining 2 bytes such as:
unsigned short test_sprite = 0x0008; [ byte 0 = 0x00 for a system sprite
0x08 for the sprite number ]
and then doing a pointer to its address from the proper loose item field:
&test_sprite,
If I point to one of the normal sprites (with byte 0 = 0x01) I get the expected sprite. But when I do the above all I get is a red 'X' sprite, no matter what sprite number I use.
Any ideas? If someone has used the new system sprites, could you supply sample code and instructions?
Thanks, jim
_______________________________________________ QL-Users Mailing List http://www.quanta.org.uk/mailing.htm