Ffibys writes:

> I do... I actually do not like minesweeper games at all, but this is

Nor do I, but I liked writing one. As these games go, now that Ive at last
had a chance to practise, I find D-Miner quite enjoyable to play.

> pretty damn good! I like the fonts Per used; are these prerendered bitmaps
> or something else :-) It gives it a X-Windows look that it is totally
> non-PE (which is pretty nice).

Cut out of M$ Word, Im afraid to say..

> I am actually waiting for the Cabal game myself which looks pretty
> awesome. I have worked on a similar solitaire for years but never got to
> finish it for lack of time and losing interest. However I do have a lot of
> decks made (even one designed by my daughter which is pretty funny).
> Per, if you're interested I can send you the decks in a size and format
> that you desire :-) It would be a shame for them to go to waste ;-)

Cabal will be at least another year in the making, sorry. The deck format
is currently:

<--       Card faces file

deck
        dc.w ccount     card count, normally 52

face                  ; table of offsets to cards
        dc.w x,y        card dimensions. x must be even
        dc.l sp_SA-*    -> Ace of Spades
        dc.l sp_S2-*    -> Duce of Spades
        ...
*
        dc.l sp_HA-*    -> Ace of Hearts
        ...
*
        dc.l sp_CA-*    -> Ace of Clubs
        ...
*
        ...
        dc.l sp_DJ-*    -> Jack of Diamonds
        dc.l sp_DQ-*    -> Queen of Diamonds
        dc.l sp_DK-*    -> King of Diamonds

*
sp_SA                 ; Ace of Spades sprite defintion
        ...


<--       Card backs file

backs                 ; table of offsets to card backs
        dc.w bcount     number of backs

back
        dc.w x,y        x/y size; should be same as corresponding faces
        dc.l sp_std-* -> standard (default) card back
        ...           ->

sp_std                ; Standard card back sprite definition
        ...


* Faces and backs must be supplied in separate files, either
* in pure binary (no S-ROFF) or in assembler.

The cards are just standard sprites, compressed if possible.

Per

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