Ffibys writes:
> I do... I actually do not like minesweeper games at all, but this is
Nor do I, but I liked writing one. As these games go, now that Ive at last
had a chance to practise, I find D-Miner quite enjoyable to play.
> pretty damn good! I like the fonts Per used; are these prerendered bitmaps
> or something else :-) It gives it a X-Windows look that it is totally
> non-PE (which is pretty nice).
Cut out of M$ Word, Im afraid to say..
> I am actually waiting for the Cabal game myself which looks pretty
> awesome. I have worked on a similar solitaire for years but never got to
> finish it for lack of time and losing interest. However I do have a lot of
> decks made (even one designed by my daughter which is pretty funny).
> Per, if you're interested I can send you the decks in a size and format
> that you desire :-) It would be a shame for them to go to waste ;-)
Cabal will be at least another year in the making, sorry. The deck format
is currently:
<-- Card faces file
deck
dc.w ccount card count, normally 52
face ; table of offsets to cards
dc.w x,y card dimensions. x must be even
dc.l sp_SA-* -> Ace of Spades
dc.l sp_S2-* -> Duce of Spades
...
*
dc.l sp_HA-* -> Ace of Hearts
...
*
dc.l sp_CA-* -> Ace of Clubs
...
*
...
dc.l sp_DJ-* -> Jack of Diamonds
dc.l sp_DQ-* -> Queen of Diamonds
dc.l sp_DK-* -> King of Diamonds
*
sp_SA ; Ace of Spades sprite defintion
...
<-- Card backs file
backs ; table of offsets to card backs
dc.w bcount number of backs
back
dc.w x,y x/y size; should be same as corresponding faces
dc.l sp_std-* -> standard (default) card back
... ->
sp_std ; Standard card back sprite definition
...
* Faces and backs must be supplied in separate files, either
* in pure binary (no S-ROFF) or in assembler.
The cards are just standard sprites, compressed if possible.
Per
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