Dave,
please  see more comments below
(Using the web-mailer of my ISP, there's really no reasonable way to top-quote. 
Sorry to anyone willing to complain)

Cheers,
Tobias

-----Original-Nachricht-----
I have decided to simply use 0-432 for the x axis and 0-256 for the x-axis.
These are FP values so movement will be quite smooth.

--TF: That means you'll need to refer to sin() and cos() to calculate distances 
in 3D space. Be sure you 
-- have your maths at hand, then 

> [snip]
Go get yourself the free Turbo compiler and its toolkit and save your
money. You can't do much better than that.


I'll have to hunt that out. I understand Turbo is the one that requires
precise coding. Given I've revoked my "old hand" status and consider myself
a beginner again, it might not be for me. I'll give it a shot though.

-- Turbo nowadays digests pretty much anything you throw at it (except stuff 
which is next to complete 
-- nonsense). George Gwilt et al have done a tremendous job of making it into 
the best free basic 
-- compiler i know of. Check out at Dilwyn's site at
-- http://www.dilwyn.me.uk/turbo/index.html

In any case, I'll be posting my code. For you all to laugh at. Which you
will. And that will be educational for me. :)

-- Promised we won't laugh. At least not in public ;-)



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