Dave, please see more comments below (Using the web-mailer of my ISP, there's really no reasonable way to top-quote. Sorry to anyone willing to complain)
Cheers, Tobias -----Original-Nachricht----- I have decided to simply use 0-432 for the x axis and 0-256 for the x-axis. These are FP values so movement will be quite smooth. --TF: That means you'll need to refer to sin() and cos() to calculate distances in 3D space. Be sure you -- have your maths at hand, then > [snip] Go get yourself the free Turbo compiler and its toolkit and save your money. You can't do much better than that. I'll have to hunt that out. I understand Turbo is the one that requires precise coding. Given I've revoked my "old hand" status and consider myself a beginner again, it might not be for me. I'll give it a shot though. -- Turbo nowadays digests pretty much anything you throw at it (except stuff which is next to complete -- nonsense). George Gwilt et al have done a tremendous job of making it into the best free basic -- compiler i know of. Check out at Dilwyn's site at -- http://www.dilwyn.me.uk/turbo/index.html In any case, I'll be posting my code. For you all to laugh at. Which you will. And that will be educational for me. :) -- Promised we won't laugh. At least not in public ;-) _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
