Linux Mint 13 64 bit with KDE.
Using SMSQMulator 1.07.
Screen size = 800x600.
16 bit colours.
I wanted to try out QJewels. With 8M of RAM, I only got a whole lot of
red 'X' sprites in the game which made it difficult to play! ;-)
The video memory alone takes up a huge amount of RAM in high colour mode and
high resolutions.
I used config->Set memory size to change it to 16M. On the auto reset, I
can no longer see a 'K' pointer when I move the mouse over the window,
and pressing any of the menu options has no effect. ESC doesn't work either.
Using a manual reset from the menu also has no effect. I have to kill it
and restart it.
I can reproduce this at will. The "hang" that is, not the missing
sprites in QJewels - that appears only at the very first usage of the
game after downloading! Hmmm.
Confirmed running it in Java 7 on Windows 7 64 bit too. It does work fine
after restarting the emulator, though.
The sound effects take a while to catch up with the action during QJewels
:-)
Curse Tobias for writing this QJewels game, though, I waste so much time
with it :-(
BTW, a little hint for the boot program, if like me you have made the
SMSQmulator.win another drive to allow to use my own qxl.win, look through
Wolfgang's boot program for a procedure called Drives, change DEV_USE
1,'win1_' to whatever drive the SMSQmulator is now, e.g. DEV_USE 1,'win8_' -
lets you get at the games or just to test running the supplied programs.
Dilwyn
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