In this case, it would be interesting to know how QPC can implement both TCP/IP 
and GD2 high-color? 

My QPC manual says: "This manual won't go into the details of the interface, 
however, as the interface is mostly compatible to the uQLx implementation...."

Maybe Marcel can shed some light on that?

Regards,
Tobias

-----Original-Nachricht-----
Betreff: Re: [Ql-Users] Developer assistance request.
Datum: Tue, 21 Jan 2014 16:51:42 +0100
Von: George Gwilt <grggw...@gmail.com>
An: ql-us...@q-v-d.com


On 21 Jan 2014, at 15:41, Petri Pellinen <p...@iki.fi> wrote:

> Richard Zidlicky's document "QDOS TCP/IP and socket functionality" at
> http://www.dilwyn.me.uk/docs/manuals/socket.html seems to propose that most
> of the POSIX-type functionality be implemented as an extension to standard
> Trap #3 calls with D0 values $50-$7B inclusive mapped to socket API calls.
> 
> Does anyone here on the mailing list know of possible conflicts with other
> drivers if this proposed scheme was used?

Trap#3 $50 to $5E, $60, $61 and $68 are used for GD2 colours.

George
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