In this case, it would be interesting to know how QPC can implement both TCP/IP and GD2 high-color?
My QPC manual says: "This manual won't go into the details of the interface, however, as the interface is mostly compatible to the uQLx implementation...." Maybe Marcel can shed some light on that? Regards, Tobias -----Original-Nachricht----- Betreff: Re: [Ql-Users] Developer assistance request. Datum: Tue, 21 Jan 2014 16:51:42 +0100 Von: George Gwilt <[email protected]> An: [email protected] On 21 Jan 2014, at 15:41, Petri Pellinen <[email protected]> wrote: > Richard Zidlicky's document "QDOS TCP/IP and socket functionality" at > http://www.dilwyn.me.uk/docs/manuals/socket.html seems to propose that most > of the POSIX-type functionality be implemented as an extension to standard > Trap #3 calls with D0 values $50-$7B inclusive mapped to socket API calls. > > Does anyone here on the mailing list know of possible conflicts with other > drivers if this proposed scheme was used? Trap#3 $50 to $5E, $60, $61 and $68 are used for GD2 colours. George _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
