Could someone please explain the rules to me regarding the padding of graphics objects for the two main formats: Sprites and Pics/PSA?
I thought Id worked it all out, at least for some modes, but my rule- book does not appear to be complete, nor provide stable answers in all cases. Also, there are some formats Im not able to test.. So now Im confused and would like to get a "definitive" take on the matter. Variables: x%/y% llen% = increment between lines bpp = bytes per pixel The question relates to sprites, of QL modes and all the supported GD2 modes: Are all lines to be padded to a size divisible by four? In all modes? Pic format objects: QL modes: I presume x% must always be divisble by 2? All modes: Must lines physically be padded beyond that, eg to be dividsible by four? If I can get definitive rules on this, Id be happy to write them up and pass them on to the maintainers of the relevant documentation. Per _______________________________________________ QL-Users Mailing List