According to documentation when this call returns it should update the pointer record with, among other things, the ID of the channel the pointer finds itself in. This it does perfectly well when bit 7 of the return vector is set, ie on a "special" move. But in all other cases it will only return the ID of a channel within the calling job's own outline.

I may be wrong but seem to remember that this was not always so. Is it a bug? After all the pointer position is being updated whether the pointer is within the calling job's outline or not..


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