To add to my previous message, EXing the main executable on QPC2 seemingly allows it to run at any resolution, but without graphics.
D. On Sun, Jan 12, 2020 at 12:50 PM Daniel Baum <dmb...@gmail.com> wrote: > Hello, > > Thanks for your effort - I'm looking forward to playing the game. Text > adventure games have become extinct in recent years, and I kind of miss > them. > > As for SMSQ/E, the game appears to work well on the Q68 at 512x256 in four > colours. In other solutions, the graphics are corrupted. On QPC2 at QL > resolutions and colour depth, the game runs but with corrupted graphics. > > Rgds, > > Daniel > > > > On Sat, Jan 11, 2020 at 8:33 PM peet vanpeebles via Ql-Users < > firstname.lastname@example.org> wrote: > >> I'm not 100%, but I could have sworn a few people have had the game >> running on SMSQ/E. Have you tried the img disc image? You can also exec the >> 198ad directly, bypassing the boot file all together. I'll see if I can ask >> around for some help :) >> On Saturday, 11 January 2020, 17:42:51 GMT, Brian Kemmett via >> Ql-Users <email@example.com> wrote: >> >> Hi Pete, Just tried out your game using Qemulator with SMSQ/E, it fails >> with a bad parameter at line 90? Think it's the "EXEC_W" command. Is >> there any way around this ? >> >> regards .. Brian Kemmett >> >> On 09/01/2020 08:45, peet vanpeebles via Ql-Users wrote: >> > Here is my completed game (at last!) For you all to enjoy for free, >> I've also included the source files, design manual, my working notes, and >> box art, and the animated intro! The full pack can be downloaded at : >> > >> https://eur05.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.zen70509.zen.co.uk%2F198-adventure.zip&data=02%7C01%7C%7Cbe5621cba1d74107944b08d794e05068%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C637141563450965997&sdata=OucSzpaCJFL2IZf%2FAhExASHbTClbYjUr1kDbmQsBkoM%3D&reserved=0 >> > It was created using ACT and took me years! >> > I've decided to try and make this, a complete a package as possible. >> It's bundled with the following: >> > The original game, with title screen, border and boot file. >> > The animated intro as a gif file, and all the individual slides as png >> files. It was my intention to convert each png to an scr file, and make a >> superbasic animated intro to start before the main game. (Similar to the >> Christmas I made some years back) I wasn't sure if I'd manage this on an >> stock 128k QL. >> > The box art design as png files, with front, rear, and side stickers. >> (If anyone does make the boxes, please send me one!) >> > The box manual as a leaflet, this was originally to be A5 with two >> copies printed back to back on an A4 sheet. >> > The original source code as ACT build files are all included, so you >> can build your own version of the game, or edit my modules for use on your >> own games if you have ACT (this would be great). >> > A huge PDF design document detailing the whole game in detail, this was >> built up over a number of years. LOADS OF SPOILERS! >> > JPG photo images of my working notes, the hand written ones I used as I >> code the game in ACT. Excuse the hand writing. LOADS OF SPOILERS! >> > I hope you all enjoy it, >> > Cheers >> > Peter / VP >> > _______________________________________________ >> > QL-Users Mailing List >> _______________________________________________ >> QL-Users Mailing List >> >> _______________________________________________ >> QL-Users Mailing List >> > _______________________________________________ QL-Users Mailing List