Thank you Thierry. I should have thought of directly addressing the
sprite like this. So if I just APPEND the sprites to a ptrmen_cde file
for example that should work fine compiled. It may also work in BASIC
I suppose. Pity about the MITEM bug, it would have been nice to allow
the user to specify and load a sprite as an icon for those who have
the sprite editor and for me to release collections of sprites to go
with this program (although I may be able to work around this by
appending a dummy sprite as a buffer to load a sprite into for
example.

Still, thank you for the suggestion, which should
save me a lot of work. Looking at the manual, SPRA should also allow
the name of the sprite to be specified in place of number, but I guess
this might be a little bit slower if it has to search for the name.

--
Dilwyn Jones
[EMAIL PROTECTED]
http://www.soft.net.uk/dj/index.html



>There is a bug in MITEM that prevents it to load a sprite by its name
>(or filename). The workaround is to place the sprite into an appendix
>and to load it by its address with:
>
>MITEM #Channel,Item_number,-2,SPRA(Sprite_number)
>
>where sprite_number is the number of appearance in the appendix file
>(this appendix has to be linked to the QLiberated program).
>
>QDOS/SMS forever !
>
>Thierry ([EMAIL PROTECTED]).
>



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