Hi all,
does anyone have any sources or tutorial in any form (C, Turbo/S*Basic or 
Assembly) for independent (or not) Sprite movement?
Re: independent sprite movement...
Did anybody do it with Basic?
I thought of a method involving a Thing that would govern the movements of 
sprites without interrupting the main program (which provides control) 
kinda like a sprite "server" but it seems to me a little complicated. A 
simpler and more elegant solution must exist....

Any help?


Phoebus

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