Hi all, does anyone have any sources or tutorial in any form (C, Turbo/S*Basic or Assembly) for independent (or not) Sprite movement? Re: independent sprite movement... Did anybody do it with Basic? I thought of a method involving a Thing that would govern the movements of sprites without interrupting the main program (which provides control) kinda like a sprite "server" but it seems to me a little complicated. A simpler and more elegant solution must exist....
Any help? Phoebus
