Robert Newson wrote:
>> Not totally, I am just trying to avoid to reinvent the wheel... but
I am
>> afraid I'll have to... at least with a Thing solution I'll be able
to
>> use pipes as well to supply the sprite animator with the paths of
the
>> sprites... :-) And best of all it would be reusable... :-)
>
>
>I've missed summat in my years in the wilderness (away from contact
with ppl
>with QLs)...what exactly are "Things"?

Virtually anything you want them to be, hence the name. Probably best
described as a System Resource. The operating system maintains a
linked list of such resources, called The Thing List. Probably the
best definition of a Thing is an area of memory with a name or
identifier; that way it can be filled with data or code to do whatever
the programmer wants it to do. It can then become an OS extension, a
BASIC extension, a data storage area...the list is almost endless.
Knowing the identifier (to be able to find it in the list) and the
purpose and manner of its use, anything can use it as long as it
understands it. Which is the downfall of Things - the very vagueness
of what it can be means a lot of programmers don't have the knowledge
or documentation to implement "things". Of course the Thing System
must be present for Things to be implemented. Gnerally, this means
that PE must be there. There is also a THING_REXT file around to
provide the necessary code to implement them, and a file called
THING05_zip floating around in the PD scene with some admittedly old
documentation.

--
Dilwyn Jones
[EMAIL PROTECTED]
http://www.soft.net.uk/dj/index.html

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