On 19 Feb 2002, at 13:21, Jerome Grimbert wrote:
 
> Also, if you intend to foolishly use the same sprite structure, just
> changing the actual data (not the pointer, but the real data bytes), 
> there is a cache mechanisms which may provide some debugging fun (NOT).
> 

Yup, which is why the log in "the wall" doesn't scroll in high colur 
mode...

Wolfgang

Reply via email to