Phoebus R. Dokos wrote: > however your first version is there (parallaxeptr.zip)
...but the ZIP file seems to be corrupt ;-) > and actually is a little changed to start with the 512x384 screen > and correctly define the panned areas (included are remarks on where > to set the variables for the 800x600 version) (screens in > testpic.zip) (Compiled with Turbo 4.14 gives an ASTOUNDING 192 > fps!!!!???? (Maybe the code can't cope!) :-) That's why it's always better to use OS routines for such things like large block moves. :-) > The 256 colours therefore apply only to the sprite definition right? Yes. Marcel
