Phoebus R. Dokos wrote: 
> however your first version is there (parallaxeptr.zip)

...but the ZIP file seems to be corrupt ;-)

> and actually is a little changed to start with the 512x384 screen
> and correctly define the panned areas (included are remarks on where
> to set the variables for the 800x600 version) (screens in
> testpic.zip) (Compiled with Turbo 4.14 gives an ASTOUNDING 192
> fps!!!!???? (Maybe the code can't cope!) :-)

That's why it's always better to use OS routines for such things like
large block moves. :-)

> The 256 colours therefore apply only to the sprite definition right?

Yes.

Marcel

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