On  Fri, 20 Sep 2002 at 15:09:37, Tony Firshman wrote:
(ref: <[EMAIL PROTECTED]>)

>
>On  Fri, 20 Sep 2002 at 11:23:29, Laurence Reeves wrote:
>(ref: <[EMAIL PROTECTED]>)
>
>
>>The sort of game that you'll find in the Minerva ROM, where every byte
>>saved on non-critical code meant another feature could be squeezed in,
>One feature per byte is a mite better than even _you_ could manage (8-)#

>FOR j=1 TO 3, rather than 'FOR j = 1 TO 3' and so on, but quite
>automatically.
Sorry I now remember your cunning. You actually typed:

FOR j=1to 3

.... which impressed me.

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