1 - the form should be
data 1,0,0,0
2 - , line 7920 should be:
7920 POKE_L BlankPtrAdd+20,0:REMark Pointer to next definition
(there is none)
Oops - I should have used relative pointers too!! Silly me (RTFM)
3 - Im' not sure whether the size should be 0
try ti set it to 0,2,0,2
Yes, the manual does say the size must be non-zero!! (p108 of QPtr manual)
Here is a null sprite definition (in asm) I *Know* works:
sp4_vide ; this is just an empty sprite
DC.W $0100,$0000
DC.W 2,2,0,0
DC.L sc4_vide-*
DC.L sc4_vide-*
DC.L 0
sc4_vide
DC.L $0000,$0000 ; just a transparent sprite
Yup, that works just fine - thankyou for pointing out the problems - I am not so sure what the form values mean and how these should be altered for GD2 graphics - can anyone enlighten me??
--
Rich Mellor
RWAP Software
35 Chantry Croft, Kinsley, Pontefract, West Yorkshire, WF9 5JH
TEL: 01977 610509
http://hometown.aol.co.uk/rwapsoftware
