In a message dated 13/01/03 16:10:28 GMT Standard Time, [EMAIL PROTECTED] writes:


1 - the form should be
data 1,0,0,0
2 - , line 7920 should be:
7920 POKE_L BlankPtrAdd+20,0:REMark Pointer to next definition
(there is none)


Oops - I should have used relative pointers too!! Silly me (RTFM)

3 - Im' not sure whether the size should be 0

try ti set it to 0,2,0,2


Yes, the manual does say the size must be non-zero!! (p108 of QPtr manual)


Here is a null sprite definition (in asm) I *Know* works:

sp4_vide                                ; this is just an empty sprite
        DC.W    $0100,$0000
        DC.W    2,2,0,0
        DC.L    sc4_vide-*
        DC.L    sc4_vide-*
        DC.L    0
sc4_vide
        DC.L    $0000,$0000       ; just a transparent sprite


Yup, that works just fine - thankyou for pointing out the problems - I am not so sure what the form values mean and how these should be altered for GD2 graphics - can anyone enlighten me??
--
Rich Mellor
RWAP Software
35 Chantry Croft, Kinsley, Pontefract, West Yorkshire, WF9 5JH
TEL: 01977 610509
http://hometown.aol.co.uk/rwapsoftware

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