Wolfgang Uhlig writes: > I have two questions, though: > > 1) With the PVAL procedure (result%(10 and 11)) I can determine the origin > of a window. > How would I have to alter your line 100 when PVAL returns xorg%=500, > yorg%=300 (just to take an example)
As you will know by now, I sent you the solution in a private mail: A small SBasic function to cut out any reasonable sized piece of screen and convert it to a pointer sprite. > 2) In line 150 you define the opacity of the sprite. Could you explain > which change to the value would result in which degree of opacity? Possible alpha-mask values go from 0..255, with 0 being totally transparent and 255 being solid. Thus the value I chose, 128, makes the sprite semi-transparent. Per