Just a small add on. Fabrice tried your patch and now he can grow rice in the 
hills. Thus RasterIO will make staircases for interpolation.

Oliver

> On Saturday, 15. November 2008 20:53:42 [EMAIL PROTECTED] wrote:
> > Hi, Oliver
> >
> > >>> Another topic is to optimize the copy action of the elevation data.
> > >>> It's less a question of how to do it, more one of who is doing it.
> > >>> Either way, me or you, is ok for me. It's just important to assign it
> > >>> to one, to avoid double work.
> > >>
> > >> I want investigate this task. I have some ideas and need make some
> > >> experiments.
> > >
> > > Ok, it's yours. I will ammuse myself with stacking raster, vector and
> > > DEM layers this weekend. Need to find a good concept for that.
> >
> > I'm create first version of the optimization patch. It's draft only, but
> > reflect the main idea: "get elevation of all points and make one request
> > of RasterIO".
>
> Hi Andrew,
>
> just my 2 cents from looking over the patch:
>
> I would have done the API a bit different by passing a buffer to
> IMap::getElevation(). Of course you need some additional data like the
> buffer dimensions,  topLeft, bottomRight and step size in meter for x and
> y. By that you can get the elevation matrix with one single call. And you
> can allocate the buffer on the stack instead on the heap with new/delete. I
> don't like new and delete on simple objects as this is prone to memory
> leaks.
>
> To let RasterIO do the interpolation might be a good idea. It will do it
> fast. But I don't think it does a good one. If you do an overzoom into a
> raster map you will notice that the pixels will get squares and these
> squares just get larger. That won't fit for elevation data. A 90m SRTM data
> will become like stairs on a 1m resolution map. The interpolation you
> disabled (float ele = w.c1 * e[0] + w.c2 * e[1] + w.c3 * e[2] + w.c4 *
> e[3];) will do better.
>
> But maybe RasterIO recognize the special character of the DEM data and
> applies a better interpolation. It's worth a try.
>
> Just for the records: Contour shading does quite the same. It just does not
> look as staircasey because the array is smoothed by a lowpass filter. But
> it would have been too bad to derive the elevation value from it. That is
> why I made this 4 point interpolation. Once we can interpolate a whole
> region fast, I will use it for shading. That should make much better
> results.
>
> I can't apply the patch locally as my source tree is on hiatus for Garmin
> typ file implementation. But I will try after that.
>
> Oliver
>
>
>
>
>
>
>
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