On 12/19/2010 12:07 PM, Rainer Kluge wrote:
> Hello,
> 
> The snap-to-street feature is really nice and I use it frequently to plan my 
> cycle trips. However, in many cases the resulting polyline, and then the 
> derived 
> track, are slightly off the way which was used for creation, up to some 
> meters.

Hi Rainer,

yes I know. That is because of GLGT's internal data structure. The
visible map data is read in lon/lat pairs, converted to coordinates of
pixel and stored in memory. The algorithm for the snap-to-street feature
is working on that pixel based data. Depending on the zoom level the
quantification error can be quite large.

The solution to the problem would be a much more complex data handling
and constant disc access to read the lon/lat data. And I considered the
error introduced by quantification less annoying than bitching around in
the code to make it 100% perfect.

Oliver

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