Oliver, Thanks for the great work.  It took me a while to dive into it
and get comfortable with it, but now I've really taken to it. I'm sure
the new project will be even better.  Will the qlgt database be
compatible with MapRoom?   

On Tue, 2014-07-08 at 21:14 +0200, Oliver Eichler wrote:
> Hi,
> 
>  
> 
> probably most of you have wondered if the development of QLandkarte GT
> has come to an end as the release cycles lengthened. Well for
> QLandkarte GT there will be no big development anymore. It is kind of
> pretty complete. 
> 
>  
> 
> And, more important, my new ideas do not fit into the internal
> structure of QLandkarte GT anymore. You can change the concepts of a
> software one ore two times, by simply adding a second way to do
> things. This will mess up the code and at a certain point new ideas
> will not fit anymore. This has happened to QLandkarte GT.
> 
>  
> 
> That is why I started from scratch. And it's not just copying code (ok
> I copied a lot of code, too) it's a complete new way to do things.
> Starting with a new repository host. I never was happy with
> Sourceforge. It was good because it was for free and there where not
> many alternative services. That's much better today. I choose
> BitBucket as service and Mercurial as repository. A big relief. 
> 
>  
> 
> https://bitbucket.org/maproom/maproom/wiki/Home
> 
>  
> 
> Right now MapRoom is not really usable for a normal user. The only
> thing it does is rendering maps. But that is, compared to QLandkarte,
> a big step into another direction. With MapRoom you can display
> several maps of different projection and scale in one workspace. And
> speaking of workspace: you can have several ones. I took the
> experience from users failing to cope with QLandkarte's way of
> handling maps and simplified everything as much as possible. If you
> are interested have a look into the documentation:
> 
>  
> 
> https://bitbucket.org/maproom/maproom/wiki/DocMain
> 
>  
> 
> The difference is not only in what you see on your desktop. I also
> started with a new concept to structure the code. There are several
> sub-folders in the source path now. The sub-folders contain functional
> units. Thus knowing the functional unit you want to work on you
> automatically see just a subset of files important to that unit. That
> is much better than the current huge, flat source tree of QLandkarte
> GT. 
> 
>  
> 
> I also decided to use my own icons. I am not much of an artist, thus
> icons look all bad now. But at least that appearance is unified. And
> as every icon is automatically generated from a SVG file it should be
> fairly easy for a real artist to get involved.
> 
>  
> 
> With that we are arriving at the "get involved" section. I think this
> is a very good moment to actively join the project. Open positions
> are:
> 
>  
> 
> * Icon artist
> 
> * Documentation writer (documenting new features, fixing my bad
> English)
> 
> * Translators (still have to add localization)
> 
> * Developers 
> 
>  
> 
> Especially for developers I am adding "tasks" to the issue tracker 
> 
>  
> 
> https://bitbucket.org/maproom/maproom/issues?status=new&status=open
> 
>  
> 
> It would be a huge help if someone takes care of these tasks. I took
> care that there is no need to understand the complete code. That makes
> it easy to start. And you do not have to fight with half baked
> concepts on the first run. You can start right from the beginning with
> new code. If you are interested give me a short notice and I will give
> you a detailed briefing.
> 
>  
> 
> I hope I could attract you curiosity. Right now you have to compile
> the code on your own. Nevertheless I would be happy if you use it and
> give feedback. 
> 
>  
> 
> Have fun!
> 
>  
> 
> Oliver
> 
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