Kent Olsson schrieb:
Have you any ideas to change the garbage collecting mechanism to be more effective and create less risk of memory leaks? I can see performance gains here, when handles are not deleted until really needed in a more dynamic way. I also can see that one of the list's users found a few memory leaks while testing the examples.
In the current version of RENDERER there shouldn't be memory leaks anymore. You must just be sure, that your own classes and your application also decouple connections to other objects.
If you see reproducible memory leaks with one of the included examples please mail them. And please send your measured results (with 10-20 reloads). Thanks.
Sebastian
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