Kent Olsson schrieb:
Have you any ideas to change the garbage collecting mechanism to be more
effective and create less risk of memory leaks? I can see performance
gains here, when handles are not deleted until really needed in a more
dynamic way. I also can see that one of the list's users found a few
memory leaks while testing the examples.

In the current version of RENDERER there shouldn't be memory leaks anymore. You must just be sure, that your own classes and your application also decouple connections to other objects.

If you see reproducible memory leaks with one of the included examples please mail them. And please send your measured results (with 10-20 reloads). Thanks.

Sebastian



Kent



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