Hi Hugh,

Are you sure you are opening the right file?  When you
do a "make source" it creates an index.html inside the /source dir
rather than in the /build dir.  If you open this one, then you can run
your source files rather than the compressed qx.js.

This gives you exactly the kind of debugging capability that you describe.

Simon


----- Original Message ----
From: Hugh Gibson <[EMAIL PROTECTED]>
To: qooxdoo-devel@lists.sourceforge.net
Sent: Wednesday, 22 November, 2006 9:26:00 AM
Subject: Re: [qooxdoo-devel] How do I use the source build?

> if You do a "make source" qx.js is only a loader for the original 
> qooxdoo files. If You want to deploy Your application You must do a 
> full build ("just type make without parameters") The qx.js of a full 
> build is about 900K in size and contains the full sourcecode of 
> qooxdoo. The best way to develop a qooxdoo application is using the 
> skeletons (http://qooxdoo.org/documentation/user_manual/skeleton).

Yes, thanks, but that's not what I'm wanting to know. I've done a full build 
from SVN source, but it's useless for debugging. In the old days of 0.5 I wrote 
up how to do a build with the newlines in the code so that you could trace into 
qooxdoo code to see what was going on. As you know, the documentation still 
leaves a lot to be desired to a lot of the time you have to "use the code" to 
see how something really works.

Anyway, I thought I had found the solution with the source build. And with the 
demos it looks great - as I said, you can see all the qx files loaded into the 
debugger. So I thought that just using the qx.js from the frontend location 
would be sufficient, but it isn't, as qx isn't defined etc.

It looks to me that the demo source build has been sorted out, but not the 
source build for your own applications (though, as we started this work before 
the skeletons were written, it may be that we could use the qx.js from the demo 
- I might have to look into it further).

Hugh

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