Hi Jim,

glad to hear you finally got it working after all that fuzz.

What d'ya think about releasing your patch  (+ instructions;-) here?
I must confess I'm curious 'cos your solution surely is more elegant and 
definitely better reuseable than my background cell renderer class.

Of course you needn't, and I understand if you don't have the time to, 
but still your code might be really useful for many.

Greetings,
Stefan

Jim Hunter wrote:
> OK, I found the reason why my code wasn't getting called, but it still 
> doesn't make sense.
> 
> I work most of the time with the fully built version of my application. 
> I only rebuild a new version once I have enough changes (there are 
> reasons for this that are beyond this email). Well, when I was creating 
> some custom cell renderers, I had copied in the abstract base class 
> right above the new custom code I was creating. In short, my Patch was 
> patching the code right above my new class and not the code that was 
> already in the file. I know this might sound confusing. What was 
> happening was that there seemed to be two copies of the abstract class 
> in memory and both were getting used, and I don't have an answer for 
> that. I would think that if a duplicate class definition was found, it 
> would overwrite the original, in fact it does not. Once I removed the 
> 'extra' copy of the base class, my patch correctly patched the base 
> class and things are working exactly as I would hope.

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