Thanks Thomas.
Everything's clear now.

Regards,
Vincent

thron7 a écrit :
> Vincent Vandenschrick wrote:
>   
>> Hi Fabian,
>> I catch up the discussion ;-)
>> Could you elaborate on the difference between "use" and "require" ?
>>     
>
> "use" affects run-time requirements, "require" affects load-time 
> requirements. To put it plain, a "use"d class has to be loaded in the 
> application, no matter where. A "require"d class has to be loaded 
> *before* the current class.
>
>   
>>  What 
>> kind of use case would make it mandatory to use "require" instead of 
>> "use" ?
>>     
>
> If you call a static method to initialize a property:
>
>   foo : a.b.c.someMeth()
>
> the class a.b.c will be added to the list of "require"d classes for the 
> current, because it has to be available at load-time. But if the method 
> a.b.c.someMeth depends on another class, say a.b.d, this is a run-time 
> dependency, and is currently not detected as being "promoted" to a 
> load-time dependency through the transitive use in the current class. In 
> this case you would #require(a.b.d) in the current class.
>
>   
>>  What does it imply in terms of generated JS ?
>>     
>
> "use"d classes are included somewhere, "require"d classes before the 
> current class.
>
>   
>>  Maybe you can just 
>> point me to some doc about the compiler directives that can be used.
>>   
>>     
>
> Unfortunately, there is no comprehensive documentation about the current 
> compiler hints (the one for qooxdoo 0.7 [1] is too old to be useful). 
> But these are the hints of interest:
>
> #use  -- make sure the class is in the build
> #require -- make sure the class is in the build before the current
> #asset  -- register these resources with the application (allows for 
> wildcards and "asset-let" macros [2])
>
> HTH,
> T.
>
>
> [1] http://qooxdoo.org/documentation/0.7/custom_builds#developer
> [2] 
> http://qooxdoo.org/documentation/0.8/generator_config_articles#asset-let_key
>   

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