>Good point. Can you please add a comment to the bug report mentioned above?
>Such input is highly appreciated.
Done.
>You just have to have a little patience with us ;-)
I will!
I was very much aware of the state of both the flash support and the
animation support.
And I think it's all moving at great pace already. I especially like the
fact that combinators (to combinate effects sequentially and concurrently)
are becoming a central feature.
I would however would love to see the time-range settings be moved out of
animation object and added to the 'add' method.
Sort of like:
myAnim1 = new .. // some anim
myAnim2 = new ...// another anim
myAnim3 = new qx.core.effects.Parallel();
myAnim3.add( myAnim1, {duration: "50%", delay: "25%"} );
myAnim3.add( myAnim2, {duration: "100%" );
myWidget.startAnimation( myAnim3, {duration: 6} ) // play the two
animanations in parallel voor 6 seconds
Notice how it's very much like how we build up our widgets. The parrelel
animation behaving like the Canvas of animations, and the Consequential
combinator behaving like a HBox. (except in this case the dimension is
time).
Besides playAnimation, it would be also be nice to have repeatAnimation(),
pauseAnimation() and stopAnimation() at the widget level.
I'll add this suggestion to the bug report as well for you guys to look
into.
Greetings,
Ralf
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