Moldorix wrote:
skar wrote:
Moldorix wrote:
Using qx.ui.form.Button I want to use my own icons.
The Demo (widget/Window) is using the following constructor:
var btn2 = new qx.ui.form.Button("Open Modal Dialog 2",
"icon/16/apps/office-calendar.png");
which works fine.
Putting my own icons into
QOOXDOO/framework/source/resource/qx/icon/Tango/16/apps/
and constructing my button like this:
var btn2 = new qx.ui.form.Button("Open Modal Dialog 2",
"icon/16/apps/myicon.png");
will not let appear any icon.
I verified (Firebug) that the working example is using its icon from
QOOXDOO/MYPROJECT/build/resource/qx/icon/Tango/16/apps/office-calendar.png
Also placing my icon into this directory does not help.
Where qooxdoo expect user icons ?
Place your icons in a folder like
"yourproject/source/resource/yourproject/". Now the path for the icon
button.png can be "yourproject/button.png" in the button creation code.
Also, declare the icons as assets at the top of the js file where you're
using it, like in your Application.js file. A sample line would be:
#asset(yourproject/button.png)
Make sure to run the build job. Now, using the asset tag, the build job
will copy the button.png to the build directory automatically.
Hope that helps.
It works! But for noobs like me it should be mentioned that the asset
command must be placed inside a comment:
/* ***
#asset(myproject/myicon.png)
*/
Oops. Sorry, forgot to mention that. The docs probably mention that.
And the template app created should have a sample asset tag.
cheers,
skar.
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