Works like a charm, thank you very much.
Alexander Steitz wrote:
> Hi Adrian,
>
>
>> I'm using a qx.ui.embed.Canvas object to later get WebGL context, but
>> it seems this object doesn't correctly communicate it's size (set in the
>> constructor) to parent objects.
>>
> The width and height coordinates which can be set in the constructor are only
> for internal size of the Canvas element and not for the container surrounding
> it.
>
>
>> The resulting space where the canvas is shown is only around 100x50px
>> wide, not 600x600.
>>
> The Canvas element itself does have the right dimension (take a look at the
> FireBug DOM tab), but the container holding the Canvas element is indeed too
> small.
>
>
>
>> // Create the canvas element to render WebGL in
>> var canvas = new qx.ui.embed.Canvas(600, 600);
>> // Add it to the left side of the UI
>> leftContainer.add(canvas);
>>
> Instead of this code you can write:
>
> --snip--
> var canvas = new qx.ui.embed.Canvas();
> canvas.set({ width: 600, height: 600, syncDimension: true });
>
> // Add it to the left side of the UI
> leftContainer.add(canvas);
> --snip--
>
> This way the *container* does have the right size (600x600) and will sync the
> Canvas element using the "syncDimension" property.
>
> Regards,
> Alex
>
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Beautiful is writing same markup. Internet Explorer 9 supports
standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 & L3.
Spend less time writing and rewriting code and more time creating great
experiences on the web. Be a part of the beta today.
http://p.sf.net/sfu/beautyoftheweb
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