Hi
Thanks for the playground demo.
Please open a bug report and add your playground demo:
http://bugzilla.qooxdoo.org
Thanks again and best regards,
Tino
Am 08.04.2011 um 11:37 schrieb Andrew Manson:
Hi Jean-Baptiste,
On 7 April 2011 15:43, Jean-Baptiste BRIAUD -- Novlog
<[email protected]<mailto:[email protected]>> wrote:
Hi,
Yes but the bug look like resolved.
http://bugzilla.qooxdoo.org/show_bug.cgi?id=2262
I have just updated to the 1.3.1 release and I am still experiencing the same
issue. I have created a playground example http://tinyurl.com/6buueof that is a
boiled down version of my qooxdoo class but I cannot get the code to work in
the same way as it does in my local environment. Does the playground behave
differently in any way to a local install?
If I could get that class to add the table model correctly to the grid then I
would be able to demonstrate the crash.
Cheers,
- Andrew
-----------------------------------------
Andrew Manson
Graticule Cloud Applications<http://www.graticule.com/services/cloud-computing>
www.graticule.com<http://www.graticule.com/>
On 7 avr. 2011, at 11:17, Andrew Manson wrote:
Hi,
I think I've just found a bug in the table layout code. I am trying to create a
single row table for my UI and I have been getting errors where the qooxdoo
script would start using 100% of my CPU and I couldn't figure out what I was
doing wrong! I eventually figured out which line I had to remove to fix the
problem:
this.__smallTable.setHeight(20);
I was really confused and I started investigating. I found out that if I set
the height to 22 it would work fine but if I set the height to 21 it would go
off into an infinite loop somewhere in the Layout code (or so firebug was
suggesting).
Has anyone else come across something like this?
Cheers,
- Andrew
-----------------------------------------
Andrew Manson
Graticule Cloud Applications<http://www.graticule.com/services/cloud-computing>
www.graticule.com<http://www.graticule.com/>
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