This action is in stand-by as in the last month I've done some unrelated work and I've been very busy. I will begin again in a week, but I'm rethinking the whole project. Do I really need qooxdoo for a game? The parts that I would need were the class system (inheritance, mixin...), models and stores. http://qooxdoo.678.n2.nabble.com/Some-problems-getting-and-sending-data-td7544796.html;cid=1337328318992-754 But as I don't know how to handle very well the stores , and I don't really like http://qooxdoo.678.n2.nabble.com/Reusing-server-side-code-in-the-client-side-amp-amp-how-to-get-rid-of-the-require-in-nodejs-suggestin-td7452919.html;cid=1337328318992-754#a7496553 this way to work , but I accept it, I'm rethinking about the using or not of qooxdoo in our project.
-- View this message in context: http://qooxdoo.678.n2.nabble.com/How-to-integrate-qooxdoo-with-another-framework-that-doesn-t-use-the-qooxdoo-class-system-tp7405576p7565056.html Sent from the qooxdoo mailing list archive at Nabble.com. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ qooxdoo-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel
