Not sure if this helps, but here is link of a piece of code that draws a image on a q.ui.embed.canvas (however this a plain Image object, not qx.ui.basic.image).
https://github.com/jbaron/cats/blob/master/src/cats/gui/editor/imageEditor.ts The code is in TypeScript, but should be easy to understand and directly translate into Javascript. The two main methods are: private loadImage(url) { var image = new Image(); image.onload = () => { this.drawImage(image); }; image.src = url; } private drawImage(image) { this.resizeIfRequired(image); this.canvas.getContext2d().drawImage(image, this.canvas.getCanvasWidth() / 2 - image.width / 2, this.canvas.getCanvasHeight() / 2 - image.height / 2 ); } On 14 Oct 2014, at 22:50, Christian Krüger <c.kruege...@web.de> wrote: > ...'on' the 2D context of a qx.ui.embed.canvas? > > Tried several ways to retreive internals and use the 'drawImage()' > function but had no success. > > BR > I. > > ------------------------------------------------------------------------------ > Comprehensive Server Monitoring with Site24x7. > Monitor 10 servers for $9/Month. > Get alerted through email, SMS, voice calls or mobile push notifications. > Take corrective actions from your mobile device. > http://p.sf.net/sfu/Zoho > _______________________________________________ > qooxdoo-devel mailing list > qooxdoo-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel ------------------------------------------------------------------------------ Comprehensive Server Monitoring with Site24x7. Monitor 10 servers for $9/Month. Get alerted through email, SMS, voice calls or mobile push notifications. Take corrective actions from your mobile device. http://p.sf.net/sfu/Zoho _______________________________________________ qooxdoo-devel mailing list qooxdoo-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel