Hello,
you may use the rich property of the atom, so your label is pure html.
There's also the iconPosition property you may use, more details in [1].

see this example: http://tinyurl.com/nssxfvh

[1] http://demo.qooxdoo.org/4.1/apiviewer/#qx.ui.basic.Atom



DTeCH wrote
> Hello slah :)
> 
> It's for a UserScript for an Online game... Tiberium Alliances.
> 
> There is an in-game popup that displays your base info, & I've adding to
> that popup via OnAppear event.
> 
> I want this particular Atom item to not just show the image of the biggest
> enemy base in range, & enemy base count in range, but also the defence
> level of your base, as well as offence level of the biggest enemy base in
> range.
> 
> If a player decides to move their base to a new location, then while they
> are moving the mouse to the new location, an info window follows the
> mouse, & I have added to that as well to let the player know what that
> spot has around it.
> 
>  Needs 2 more label's for that... well more than 2 for decorational
> purposes, but you get the drift.
> 
> XXXXXXXXXX
> XXXXXXXXXX   Required Defence level:   34
> XXXXXXXXXX   Your Defence Level:        31
> XXXXXXXXXX   Enemy Offence Level:     29
> XXXXXXXXXX   
> XXXXXXXXXX   27 Enemy Bases in range
> XXXXXXXXXX
> 
> 
> Currently, the Atom just shows:
> 
> XXXXXXXXXX
> XXXXXXXXXX   
> XXXXXXXXXX   
> XXXXXXXXXX   27 Enemy Bases in range
> XXXXXXXXXX   
> XXXXXXXXXX   
> XXXXXXXXXX
> 
> 
> this.blabla_blaaah = new qx.ui.basic.Atom('1st label',
> 'http://my.awesome.pic/ture.png') 
> 
> 
> I know the grid can do much better, especially with it's grid, collumns,
> row, rowspan, colspan, & all that good stuff, but I managed to get it to
> work once before, but never again. It give me errors about "can't add
> manually", or something. In frustration, i deleted all it's code, so back
> to square one... Atom. :)
> 
> If it just had the ability to accept more labels, it would be amazing. :D
> 
> Something like:
> 
> this.blabla_blaaah = new qx.ui.basic.Atom(3, '1st label', '2nd label',
> '3rd label', 'http://my.awesome.pic/ture.png') 
> 
> the 3 could be optional, & let's the control know that we want 3 labels, &
> 1 image. It can also have a limit, of maybe 5 labels?
> 
> Could access it like...
> 
> this.blabla_blaaah.setText1('First label to the rescue!');
> this.blabla_blaaah.setText2('Second label is better!');
> this.blabla_blaaah.setText3('Third label is best!');
> this.blabla_blaaah.setIcon('http://www.secret.com/bill_gates/atm/card/pin_code.jpg');
> 
> Anyway, I really just want all info relating to the base being shown in
> the image to be on the right of that image, not under, because the more
> things added, the greater the chance the little info popup will go off the
> top, & bottom of the screen, hiding elements. It's height is already
> questionable.





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