On Fri, Sep 11, 2015 at 7:29 PM, John Spackman <john-li...@zenesis.com> wrote: You probably can’t integrate the Qx class system with ES6 class system (not without a lot of framework changes anyway) but you can use ES6 with Qx, there’s lots more to ES6 than just classes and Qx classes have some really useful features that ES6 does not have, eg properties and events.
I agree , i will work on it with help of PythonJS developer quite soon. Yeah , qx class system is one of the best OO , ever seen . I like it much more than King of OO , Java. >I don’t see how you’re going to get away from Javascript by using PythonJS – all the core source code and all the contribs and all the docs will be in JS. But good luck with it, let us know how you get on :) I am not sure what you mean by that. Here is an example Pure Python(JS) Threejs based 3D Editor : https://github.com/PythonJS/PythonJS/blob/master/regtests/html/threepy.py The result : https://youtu.be/USf52MdmjrI http://pythonjs.blogspot.com/2014/07/webgl-css3d-hybrid-part2.html
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