I made this playground example: http://tinyurl.com/ndb25pa


When we click the button an AnimationHandle is assigned to the variable 
_animation. An event listener is attached to that variable to notify us 
when the animation ends. This is the function in line 46.

In the line 27 if we hover the mouse over the button _AFTER_ the _bounce 
animation has ended, the animation handle still reports the animation as 
running

_animation.isEnded(): false
_animation.isPlaying(): true

even the "end" event is fired. Is this intentional and we should set 
those states ourselves or is this a bug?

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